PAIX (French for peace) is the game surface of the EVE Glyph Design education program, distributed through the Catholic parish and Church portal. Education first. Religious education is one part of it. Safety first, betterment second.
This is the working development home for the PAIX game itself — the playable, the gamification engine, the village surface, the curriculum generator, and the parish-integration layer. The private canon of record — why the game exists and what it must protect — remains in eve-glyph-education. See CANON-PROVENANCE.md for the authoritative mapping.
The parent program is education. Catechesis is one lane inside it. PAIX carries broader educational functions and stays compatible with Catholic doctrine wherever catechetical content appears.
Catechetical outputs are hardened toward reviewed, deterministic answers — not open-ended generative guesses — before any parishioner release. Any catechetical surface ships disabled until Church review is complete.
PAIX is designed to be reached through the parish portal, not marketed as a standalone secular game. Parishioners enter through their parish, not through an app store.
Open the parish portal →No child, parent, or parishioner should be worse off after playing than before. If in doubt, the game refuses to render rather than risk harm. This ordering is non-negotiable and precedes any improvement, monetization, or scale claim.
The first six screens a child sees. URIEL, the useful alien, arrives and states the three rules in his own voice before any play begins: the body rule (the Stand-Up, every twelve minutes, not skippable), the walls rule (no chat, no upload, no ads, no links out — the world is closed, not moderated), and the work rule (imagine first, then build the machinery, then show one human being). A grown-up panel carries the safety declarations in plain language.
“I am not from here. I came anyway.”
Open the opening sequence → Narrator canon: URIEL narrator card (PDF, EgD-PAIX-NAR-001) — provenance-bearing, hashed, controlled copy.The Stand-Up is the body rule made importable. Every twelve minutes of accumulated play, any level that imports standup/standup.js stops and URIEL does the stretch on screen — eyes to the farthest thing in the room, spine straight with the chin back, reach and lean. Not skippable, no Escape key, no penalty: nothing runs down while the child is standing. A seated alternative is always one click away for a child who cannot stand. It ships its own styles, needs no build step, makes no network call beyond CDN fonts, and stores nothing but a millisecond count on the device.
“Every twelve minutes, I stop the game and stand up.”
Open the harness → Live in the playable. Spec: Stand-Up integration spec (PDF, EgD-PAIX-SU-001).The first worked, playable instance is the Spinning Sphere training instrument: a self-contained HTML-and-canvas build with no framework, no build step, no backend, and no accounts. Fictional imagery, real cognitive imprint.
Note: The current playable carries the general (non-parish) framing inherited from the source canon. The parish-framed wrapper — locality anchor, parish-appropriate onboarding copy, and Church-review-gated catechetical lane — is the next commit target for this repository.
You steady the sphere because you love what rides on it.
Open the playable → Path:/paix-educational-game/playable/index.html — served directly from this repository after Pages promotes the playable path.
Universal game design canon: purpose, start position, simulation, avatar, speed discipline, callsign glyph.
Source →School/cohort-scoped, voice-first, service-and-evidence common surface for children inside the console.
Source →Consent-gated loved-things registry, fictional destruction, reset-across-sessions preservation.
Source →Journey / progress / nodes engine (TypeScript). Not wired to the playable yet.
Source →Adaptive curriculum stub and parish-integration hooks. Failures route to the curriculum generator; parish-portal wiring lives in the integration layer.
Source →