EVE Glyph Design · Education Stream

PAIX — a parishioner-facing educational video game.

PAIX (French for peace) is the game surface of the EVE Glyph Design education program, distributed through the Catholic parish and Church portal. Education first. Religious education is one part of it. Safety first, betterment second.

One good deed. One witness. One hour. One token.
Pour le bien-être du peuple.
Working development home Public repository · v0 Catechetical review pending

What this repository is

This is the working development home for the PAIX game itself — the playable, the gamification engine, the village surface, the curriculum generator, and the parish-integration layer. The private canon of record — why the game exists and what it must protect — remains in eve-glyph-education. See CANON-PROVENANCE.md for the authoritative mapping.

What PAIX is

Education first, religion as subsection

The parent program is education. Catechesis is one lane inside it. PAIX carries broader educational functions and stays compatible with Catholic doctrine wherever catechetical content appears.

Fixed-output catechetical path

Catechetical outputs are hardened toward reviewed, deterministic answers — not open-ended generative guesses — before any parishioner release. Any catechetical surface ships disabled until Church review is complete.

Parish-embedded distribution

PAIX is designed to be reached through the parish portal, not marketed as a standalone secular game. Parishioners enter through their parish, not through an app store.

Open the parish portal →

Safety first, betterment second

No child, parent, or parishioner should be worse off after playing than before. If in doubt, the game refuses to render rather than risk harm. This ordering is non-negotiable and precedes any improvement, monetization, or scale claim.

The opening sequence — URIEL

The first six screens a child sees. URIEL, the useful alien, arrives and states the three rules in his own voice before any play begins: the body rule (the Stand-Up, every twelve minutes, not skippable), the walls rule (no chat, no upload, no ads, no links out — the world is closed, not moderated), and the work rule (imagine first, then build the machinery, then show one human being). A grown-up panel carries the safety declarations in plain language.

URIEL — opening sequence

“I am not from here. I came anyway.”

Open the opening sequence → Narrator canon: URIEL narrator card (PDF, EgD-PAIX-NAR-001) — provenance-bearing, hashed, controlled copy.

Rule one, as a component

The Stand-Up is the body rule made importable. Every twelve minutes of accumulated play, any level that imports standup/standup.js stops and URIEL does the stretch on screen — eyes to the farthest thing in the room, spine straight with the chin back, reach and lean. Not skippable, no Escape key, no penalty: nothing runs down while the child is standing. A seated alternative is always one click away for a child who cannot stand. It ships its own styles, needs no build step, makes no network call beyond CDN fonts, and stores nothing but a millisecond count on the device.

The Stand-Up — component and integration harness

“Every twelve minutes, I stop the game and stand up.”

Open the harness → Live in the playable. Spec: Stand-Up integration spec (PDF, EgD-PAIX-SU-001).

Try the training instrument

The first worked, playable instance is the Spinning Sphere training instrument: a self-contained HTML-and-canvas build with no framework, no build step, no backend, and no accounts. Fictional imagery, real cognitive imprint.

Note: The current playable carries the general (non-parish) framing inherited from the source canon. The parish-framed wrapper — locality anchor, parish-appropriate onboarding copy, and Church-review-gated catechetical lane — is the next commit target for this repository.

Spinning Sphere — playable instance

You steady the sphere because you love what rides on it.

Open the playable → Path: /paix-educational-game/playable/index.html — served directly from this repository after Pages promotes the playable path.

Repository map

playable/

The first worked Spinning Sphere training instance. Self-contained HTML + canvas.

Source →

design/

Universal game design canon: purpose, start position, simulation, avatar, speed discipline, callsign glyph.

Source →

village/

School/cohort-scoped, voice-first, service-and-evidence common surface for children inside the console.

Source →

loss-conditions/

Consent-gated loved-things registry, fictional destruction, reset-across-sessions preservation.

Source →

gamification-engine/

Journey / progress / nodes engine (TypeScript). Not wired to the playable yet.

Source →

curriculum-generator/ · integration-layer/

Adaptive curriculum stub and parish-integration hooks. Failures route to the curriculum generator; parish-portal wiring lives in the integration layer.

Source →

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